Over the years, Supercell racked up billions of dollars in revenue from its global hits Clash Royale and Clash of Clans. Each month, millions of players worldwide spend a significant amount of money on in-app purchases placing the two titles on the list of Supercell’s best-performing games.
However, other gaming apps from the Finnish mobile game developer also reported impressive revenue figures.
According to data presented by SafeBettingSites.com, Clash of Clans, Clash Royale, Brawls Stars, Hay Day, and Boom Beach, as the five top-grossing Supercell titles, made $10.5bn in combined lifetime revenue.
Clash of Clans racked up $4.9bn in revenue, more than Clash Royale, Brawl Stars and Hay Day combined
Only three months after its launch in August 2012, Clash of Clans became the highest-grossing game in the United States, and in 2013 it was the most profitable game worldwide. Four years later, Supercell released Clash Royale, and in less than a year, the popular multiplayer online battle arena game hit over one billion dollars in revenue. The two mobile games remained Supercell’s two highest-grossing titles.
According to Statista and AppMagic data, Clash of Clans generated around $4.9bn in lifetime revenue as of July 2022, more than the following three titles combined. Clash Royale ranked as the second top-grossing mobile gaming title with $2.76bn in lifetime in-app purchases. Brawl Stars, Hay Day and Boom Beach follow with $1.2bn, $1bn, and $600 million, respectively.
Clash of Clans and Clash Royale revenues recover after a 2020 plunge
Statistics show the revenues of Supercell’s top two mobile games started recovering after a drop two years ago. In 2020, Clash Royale player spending plunged by 34% YoY to $209 million globally, while Clash of Clans` revenues slipped by 9% YoY to $483 million.
Last year, Clash Royale player spending jumped by 40% to $294 million, with 63 million downloads across the Apple App Store and Google Play. Clash of Clans players spent $490 million on in-app purchases in 2021, a slight increase from a year before, with nearly 55 million downloads worldwide.
The Airnow data showed Supercell’s top grossing mobile title is still going strong, with almost 17.5 million daily active users as of July. Most of them, or 16.6 million, were Android users. The revenue also continued rising, with Clash of Clans players spending over $275 million on in-app purchases in the first six months of the year.